Model asset credits
Imported from solcloud/Counter-Strike, pinned to commit
25a292ff1b9d8ac876f6a96fdbbd6712bbbba803. The repository documents individual model licenses in its
model README.
Scoped rifle (used visually for the Scout): assets/weapon-scout.glb
- Geometry: AWP 200IQ, by un1que (original model).
- License: Creative Commons Attribution 4.0.
- Repository source:
www/resources/model/awp.glb. - Changes: extracted the weapon-only
itemsubtree and removed unused arms (tools/extract-weapon-items.py, result kept indesign/weapon-sources/scout-solcloud.glb); thentools/clean-weapons.mjsdropped the original "200IQ" graffiti skin texture entirely, merged the meshes, and recoloured every part with flat vertex colours (matte charcoal metal, dark polymer chassis and stock, rubber butt pad, dark lens glass); it also adds a muzzle anchor and a decimated third-person level of detail. Scale and orientation are normalized for this game. This is the AWP shape; the weapon uses Scout gameplay values.
Knife: assets/weapon-knife-ct.glb
- Concept reference: Knife Default_ct | CS2 by Alex (alyax).
- Reference license: Creative Commons Attribution 4.0. The original downloadable mesh was not copied into this project.
- Replacement mesh: generated with Higgsfield Image to 3D from the approved
reference concept, with embedded textured PBR materials; see
design/weapon-sources/knife-generation.mdfor the generation record. - Changes: normalized the generated standalone mesh for first person, added a compact third-person hand mount, and preserved its blade / grip textures.
Evaluated, not shipped
design/rifle.glb(wood and gunmetal scoped bolt-action, seedesign/rifle_ref.png) was compared in first person against the cleaned AWP geometry (Visuals workstream, 2026-10-08). It was generated for this project from that reference image as an image-to-3D asset and repacked with pygltflib; the exact generation job is not recorded in the repository. It is not shipped.
Character and team clothing
- Character by Ready Player Me, credited upstream as
1617641541-outfit-m-military. - Repository source:
www/resources/model/player.glb. - License designation in the source repository: CC4. See the linked upstream model README for its attribution and source listing.
- Team clothing and cap textures come from
www/resources/img/player/in the same pinned repository revision. - Changes: normalized the character to our world scale, assigned source team textures, used the authored
handmount for weapon items, and added speed-based gait and aiming behaviour around its crouch rig.